Rocket League Notes - Index

Sensitivity & Deadzone resources

Various resources I found relating to setting sensitivity and deadzone.

Okay I did some digging, there isn't a "minimum" - it's controller dependent. It's fairly simply to calculate, you just take 1 and divide the maximum value your diagonals can hit with circle dead zone (actually cross default but I'm actually referring to the border shape)

Here is the math for anyone who is interested:

First you need to make sure you can plug a controller into a PC that recognizes it. Then visit this page (https://halfwaydead.gitlab.io/rl-deadzone/) and make sure that the page recognizes your controller movements. Then, set the "Deadzone" value to the "Deadzone" value you have in-game. Now, put your left analog stick in the top-right corner at exactly 45°. Write down both the X and Y values for "Game Input" somewhere, maybe type it in notepad it something. Then do the same thing for 135°, 225°, and 315°. Whichever corner has the lowest X or Y value you will use as the basis. So say for example my 45° has an XY of 0.79/0.78 but my 225° has an XY of 0.72/0.72, then the number I will use as a basis is 0.72. Now, what do you do with the basis value? You divide 1 by it (1÷0.72). For me, this value is "1.388888888". The sensitivity value in-game you would use for this example is 1.39.

Source:

https://www.reddit.com/r/RocketLeague/comments/aviraz/sensitivity_options_for_perfect_square_deadzone/ehli2y8/

https://www.reddit.com/r/RocketLeague/comments/b0cfsr/is_square_deadzone_irrelevant_now/el34ktt/

Thanks once again to HoraryHellfire for your knowledge imparted on this community - anyone know what happened to their account?

Commentary

For a long time, I was using 1.0 and it felt a bit slow.
Then I was using 1.4 for a long time. I don't know why.
Then I tried ApparentlyJack's settings of 1.4 + 1.64
I did not like this, and it appears most pros use the same for both.
I tried a very high Aerial Sensitivity "for fun" and it was not.

FWIW, when I ran the above my computation I got back 1.428, which I rounded up to 1.45.
So I was accidentally using nearly the "right" value this entire time!