Sensitivity & Deadzone resources
Various resources I found relating to setting sensitivity and deadzone.
Okay I did some digging, there isn't a "minimum" - it's controller dependent. It's fairly simply to calculate, you just take 1 and divide the maximum value your diagonals can hit with circle dead zone (actually cross default but I'm actually referring to the border shape)
Here is the math for anyone who is interested:
First you need to make sure you can plug a controller into a PC that recognizes it. Then visit this page (https://halfwaydead.gitlab.io/rl-deadzone/) and make sure that the page recognizes your controller movements. Then, set the "Deadzone" value to the "Deadzone" value you have in-game. Now, put your left analog stick in the top-right corner at exactly 45°. Write down both the X and Y values for "Game Input" somewhere, maybe type it in notepad it something. Then do the same thing for 135°, 225°, and 315°. Whichever corner has the lowest X or Y value you will use as the basis. So say for example my 45° has an XY of 0.79/0.78 but my 225° has an XY of 0.72/0.72, then the number I will use as a basis is 0.72. Now, what do you do with the basis value? You divide 1 by it (1÷0.72). For me, this value is "1.388888888". The sensitivity value in-game you would use for this example is 1.39.
Source:
https://www.reddit.com/r/RocketLeague/comments/b0cfsr/is_square_deadzone_irrelevant_now/el34ktt/
Thanks once again to HoraryHellfire for your knowledge imparted on this community - anyone know what happened to their account?
Since when do you have that problem? Many people are reporting that since the new upgrade the game feels off (probably high input lag).
I've always felt some delay with inputs if I enable the steam controller.
I'm having the exact same issue on steam since the latest update, my car movement feels completely off
Since the update, I’m even having issues with resetting on workshop maps. I keep resetting into the void and it’s annoying.
I programmed a game on Steam. Using Steam Input increases controller latency. It's a very small amount, but I turn it off and do everything through the defaultinput.ini file (or in-game options).
Use Steam Input if you're a hardcore freestyler and want to use a square outer deadzone though.
I make a point of always having that turned off to mitigate discrepancies in controller feel. And yet it still feels different
I seen this suggested somewhere.
Right click game - properties - controller - disable steam input. Save
This helped eliminate input lag in Monster Hunter World, Elden Ring, Tekken 7.
There’s no other way to do it, I guess.
Devs, try to turn off steam input for default.
Commentary
For a long time, I was using 1.0 and it felt a bit slow.
Then I was using 1.4 for a long time. I don't know why.
Then I tried ApparentlyJack's settings of 1.4 + 1.64
I did not like this, and it appears most pros use the same for both.
I tried a very high Aerial Sensitivity "for fun" and it was not.
FWIW, when I ran the above my computation I got back 1.428, which I rounded up to 1.45.
So I was accidentally using nearly the "right" value this entire time!